![]() ![]() Starting with the quarry out of sight is the main innovation of this system. Therefore, chase scenes should begin with the quarry breaking line of sight. At very low levels, even partial casters like Rangers get access to spells that halt enemy movement. Chase scenes in D&D (at least in 5th edition) are only really possible once the quarry has broken line of sight because of the power of ranged spells. In D&D, the combat rules tend to trump chase scenes. ![]() Fourth, the pursuer will begin searching for the quarry, so the quarry has to sneak out of the pursuer's search area. Third, while hidden from view, the quarry has to hide or trick the pursuer so that they have a clear path to sneak away. Second, the quarry has to break line of sight, so the pursuer cannot see exactly where they are. ![]() Next week I'll give you examples for all three systems, plus some analysis of the DMG's chase system and advice on how to use it, if you'd rather.Ĭhase scenes have four stages: First, the quarry has to get away from the pursuer's immediate grasp, so they can't physically block the quarry's escape. Today, in Part 2, I'm going to revise the 5e chase rules. Last week I gave you a new rule for letting the PCs escape combat.
0 Comments
Leave a Reply. |