So I did some AP damage scaling tests with my witch to see how AP affected damage dealt to players. Either way though, it still seems that AP damage scaling is linear regardless of how DP scaling works. Will need to do some more DP testing against another class to confirm which it is. This indicates either the data being drastically effected by a margin of error (due to small sample size) or maehwa DP is still bugged (despite patch notes indicating otherwise) and the 166 DP isn’t actually reducing anything here. After unchecking this, the updated equation becomes “y = 0.561x + 0.6283”, which is likely inaccurate as it would mean a calculated positive damage at 0 AP (of course, in-game the damage may round up to 1, but that’d be due to a forced minimum damage rather than the scaling). **Edit:** I accidentally checked “Set intersect to 0” in the original graph, which forced the equation to go through (0,0).
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